Ring of Red: Difference between revisions
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(Fixed up some old test reports of mine, and added a new one. Emulation is now practically perfect for this game!) |
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in between battles. | |Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in between battles as well as some other visual noise (yellow/white lines, mostly). | ||
|Workaround=Either temporarily revert back to native resolution before/during one of these scenes, or enable the "Align Sprite" HW Hack to lessen the effect a bit. | |Workaround=Either temporarily revert back to native resolution before/during one of these scenes, or enable the "Align Sprite" HW Hack to lessen the effect a bit. | ||
}} | }} |