Ring of Red: Difference between revisions
Fixed up some old test reports of mine, and added a new one. Emulation is now practically perfect for this game!
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(Fixed up some old test reports of mine, and added a new one. Emulation is now practically perfect for this game!) |
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|OS=Windows 7 Home Premium x64 | |OS=Windows 7 Home Premium x64 | ||
|CPU=AMD Phenom II X6 1055T | |CPU=AMD Phenom II X6 1055T | ||
|GPU= | |GPU=Palit GTX670 2GB | ||
|Revision=0.9.8 r4600 | |Revision=0.9.8 r4600 | ||
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 | |Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 | ||
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|Status=2 | |Status=2 | ||
|Region=PAL | |Region=PAL | ||
|OS=Windows 8 | |OS=Windows 8 x64 | ||
|CPU=Intel Core i7 3770 (non-K | |CPU=Intel Core i7 3770 (non-K) | ||
|GPU= | |GPU=Palit GTX670 2GB | ||
|Revision=r5350 | |Revision=1.0.0 r5350 | ||
|Graphics=GSdx r5334 | |Graphics=GSdx r5334 | ||
|Sound= | |Sound= | ||
* SPU2-X r5324 | * SPU2-X r5324 | ||
* LilyPad r5282 | * LilyPad r5282 | ||
|Comments=Perfectly playable (so far, first few missions) | |Comments=Perfectly playable (so far, first few missions) as per 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine. | ||
|Tester=XpanD | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i7 3770 (non-K) | |||
|GPU=XFX R9 290 (softmodded to 290X) | |||
|Revision=v1.5.0-dev-896-gcf48e9d | |||
|Graphics=GSdx 20160614173246 (MSVC 19.00, AVX) 1.1.0 | |||
|Sound= | |||
* SPU2-X 20160614173246 0.0.0 | |||
* LilyPad (20160614173246) 0.11.0 | |||
|Comments=Worked wonderfully, start to finish. Some very minor slowdowns occasionally in snowy battles, but otherwise 60FPS+ all the time with my specs and 4x internal resolution. Enabling frameskip ("Skip when on Turbo only", for faster fast-forwarding) caused the game to blank out after coming out of a battle, proceed with caution there. XAudio2 no longer seems to crash the emulator, but only tested that briefly. Some of the audio during FMV sounded a bit screechy, can't remember if that was intended but it didn't seem to be a problem during gameplay. | |||
|Tester=XpanD | |Tester=XpanD | ||
}} | }} | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Artifacts with non-native internal resolution | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in between battles. | ||
|Workaround= | |Workaround=Either temporarily revert back to native resolution before/during one of these scenes, or enable the "Align Sprite" HW Hack to lessen the effect a bit. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLES-50113-E--29224 Ring of Red (SLES 50113) (E)] | *[http://forums.pcsx2.net/Thread-Ring-of-Red-SLES-50113-E--29224 Ring of Red (SLES 50113) (E)] | ||
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLUS-20145-U--29226 Ring of Red (SLUS 20145) (U)]}} | *[http://forums.pcsx2.net/Thread-Ring-of-Red-SLUS-20145-U--29226 Ring of Red (SLUS 20145) (U)]}} |