Ring of Red: Difference between revisions

1,157 bytes added ,  17 June 2016
Fixed up some old test reports of mine, and added a new one. Emulation is now practically perfect for this game!
No edit summary
(Fixed up some old test reports of mine, and added a new one. Emulation is now practically perfect for this game!)
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|OS=Windows 7 Home Premium x64
|OS=Windows 7 Home Premium x64
|CPU=AMD Phenom II X6 1055T
|CPU=AMD Phenom II X6 1055T
|GPU=Auzentech X-Fi Forte
|GPU=Palit GTX670 2GB
|Revision=0.9.8 r4600
|Revision=0.9.8 r4600
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
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|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=Windows 8
|OS=Windows 8 x64
|CPU=Intel Core i7 3770 (non-K, +0.4GHz boost)
|CPU=Intel Core i7 3770 (non-K)
|GPU=NVIDIA GeForce GTX670 2GB
|GPU=Palit GTX670 2GB
|Revision=r5350
|Revision=1.0.0 r5350
|Graphics=GSdx r5334
|Graphics=GSdx r5334
|Sound=
|Sound=
* SPU2-X r5324
* SPU2-X r5324
* LilyPad r5282
* LilyPad r5282
|Comments=Perfectly playable (so far, first few missions) since 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine.
|Comments=Perfectly playable (so far, first few missions) as per 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine.
|Tester=XpanD
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 10 x64
|CPU=Intel Core i7 3770 (non-K)
|GPU=XFX R9 290 (softmodded to 290X)
|Revision=v1.5.0-dev-896-gcf48e9d
|Graphics=GSdx 20160614173246 (MSVC 19.00, AVX) 1.1.0
|Sound=
* SPU2-X 20160614173246 0.0.0
* LilyPad (20160614173246) 0.11.0
|Comments=Worked wonderfully, start to finish. Some very minor slowdowns occasionally in snowy battles, but otherwise 60FPS+ all the time with my specs and 4x internal resolution. Enabling frameskip ("Skip when on Turbo only", for faster fast-forwarding) caused the game to blank out after coming out of a battle, proceed with caution there. XAudio2 no longer seems to crash the emulator, but only tested that briefly. Some of the audio during FMV sounded a bit screechy, can't remember if that was intended but it didn't seem to be a problem during gameplay.
|Tester=XpanD
|Tester=XpanD
}}
}}
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Artifacts with non-native internal resolution
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in between battles.
|Workaround=
|Workaround=Either temporarily revert back to native resolution before/during one of these scenes, or enable the "Align Sprite" HW Hack to lessen the effect a bit.
}}
}}
-->


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLES-50113-E--29224 Ring of Red (SLES 50113) (E)]
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLES-50113-E--29224 Ring of Red (SLES 50113) (E)]
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLUS-20145-U--29226 Ring of Red (SLUS 20145) (U)]}}
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLUS-20145-U--29226 Ring of Red (SLUS 20145) (U)]}}
ninja
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