Bureaucrats, ninja, Administrators
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|gameinfo = Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.<br /> | |gameinfo = Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.<br /> | ||
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers. | Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers. | ||
|sw-rendering-only = 1 | <!--|sw-rendering-only = 1--> | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929040-justice-league-heroes Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/929040-justice-league-heroes Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL =SLES-54423 | |serialsPAL = SLES-54423 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 17, 2006<br />November 24, 2006 | |releasedatePAL = November 17, 2006 <small>(Australia)</small><br />November 24, 2006 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|Comments=USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine. | |Comments=USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Core i5 4590 @3.3GHz | |||
|GPU=GTX1070 | |||
|Revision=1.5.0 | |||
|Graphics=GSDX | |||
|Sound=SPU2-X | |||
|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed | |||
|Tester=Dante2685 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region= | |||
NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM | |||
|GPU=Intel(R) HD Graphics 520 | |||
|Revision= | |||
*v1.5.0 - dev-2174-g9c8a48f38 | |||
*v1.7.0 - dev-138-gd1af8cd80 | |||
<!-- | |||
* Speedhacks: | |||
** EE Cyclerate: -1 | |||
** VU Cycle Stealing: 1(Default) 2(Situacional) | |||
* Other hacks : | |||
** INTC: Checked | |||
** LOOP: Checked | |||
* VU hacks: | |||
** mVU: Checked | |||
** mtVU: Unchecked | |||
--> | |||
|Graphics= | |||
GSDX32-SSE2 | |||
*v1.5 2174 | |||
<!-- | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC HACK LEVEL : Automatic | |||
* Shader Configuration | |||
** Texture Filtering : Checked | |||
--> | |||
GSDX32-SSE4 | |||
*v1.7.0 138 | |||
<!-- | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC : Automatic | |||
** DATE and Blending : OFF | |||
** HW HACKS | |||
*** Depth : ENABLE | |||
*** Safe Features : ENABLE | |||
*** Texture Invalidation : ENABLE | |||
* Shader Configuration | |||
** Texture Filtering : Checked | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads. | |||
**Note** | |||
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. | |||
*Playing with 2 players doesn't impact in the performance at all. | |||
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1. | |||
|Tester=Catlovus20 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName=Half Screen | |IssueName=Half Screen | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode. | ||
|Workaround= | |Workaround=Use last development build. For older versions - select software mode. | ||
}} | }} | ||