Sly 2: Band of Thieves: Difference between revisions

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Did some more testing on recommended TC Offset. This should be the final Troop116rules edit.
m (Adjusted X TC Offset on my Troop116rules test results. Had that wrong from my config.)
m (Did some more testing on recommended TC Offset. This should be the final Troop116rules edit.)
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|Sound=*SPU2-X 2015-12-31
|Sound=*SPU2-X 2015-12-31
*LilyPad 2015-12-31 0.11.0
*LilyPad 2015-12-31 0.11.0
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 300, Y 600 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Tester={{ForumUser|Troop116rules}}
|Tester={{ForumUser|Troop116rules}}
}}
}}
ninja
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