Tokyo Xtreme Racer 3: Difference between revisions

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Added another fix for the vertical lines plus my testing.
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(Added another fix for the vertical lines plus my testing.)
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|Comments=Runs at a good speed., Thin lines in picture in hardware mode. Looks fine in software mode.
|Comments=Runs at a good speed., Thin lines in picture in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD A10-5800k
|GPU=Nvidia GTX 970
|Revision=1.4.0
|Graphics=GSdx32 1.0.0 AVX
|Sound=SPU2-X 2.0.0
|Comments=Runs almost flawlessly. DirectX11 Hardware, 8x Native, Half Pixel ON, Wild Arms ON, Align Sprite ON, Alpha Stencil ON, removes most of the lines and makes the game look significantly better, but messes up some small parts of the menu UI.
|Tester={{ForumUser|TXRguy}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. <br>
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. Another possible fix for this is using any multiples of the native resolution and turning on Align Sprite. <br>
Don't use HW AA, it will cause the problem even in "Native" resolution.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}
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