Onimusha: Warlords: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|korean            =  SLPM-67507
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}
|japan_rating      = C
|japan_rating      = C
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small><br />SLPM-61001 <small>(Trial)</small>
|serialsNTSCJ      = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small><br />SLPM-61001 <small>(Trial)</small><br />SLPM-67507
|CRCsNTSCJ        = 4CFAB43B
|CRCsNTSCJ        = 4CFAB43B
|releasedateNTSCJ  = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small>
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== Trivia ==
== Trivia ==
* Original names: '''鬼武者''' (SLPM-65010), '''鬼武者 MEGA HITS!''' (SLPM-66501), '''鬼武者 PlayStation®2 the Best''' (SLPM-74206)
* Original names: '''鬼武者''' (SLPM-65010), '''鬼武者 MEGA HITS!''' (SLPM-66501), '''鬼武者 PlayStation®2 the Best''' (SLPM-74206), '''귀무자''' (SLPM-67507)
* Also known as '''Onimusha'''
* Also known as '''Onimusha'''
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
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