Resident Evil Code: Veronica X: Difference between revisions

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m
m (I will update the issue when it's fixed, with links to the fixed developer build.)
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{{Issue
{{Issue
|IssueName=PCSX2 1.4.0 GSdx regression: Screen cut off at the bottom.
|IssueName=PCSX2 1.4.0 GSdx regression: Screen cut off at the bottom.
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=One of the updates to GSdx to improve the CRTC output size handling caused a regression to occur in games that run in native resolutions of 640x480 pixels (or higher). Code Veronica X is one of those games. The regression itself is that it causes a part of the bottom of the screen to be cut off.  
|Description=One of the updates to GSdx to improve the CRTC output size handling caused a regression to occur in games that run in native resolutions of 640x480 pixels (or higher). Code Veronica X is one of those games. The regression itself is that it causes a part of the bottom of the screen to be cut off.  
:A fix is already in the works for this issue, but it most likely won't be added to 1.4.0 itself, so you will have to fetch an updated GSdx file from one of the future developer builds to get around this (Or  use an older GSdx, but that's somewhat pointless). There's no other workaround for this aside from sticking to the now outdated 1.2.1.
:A fix is already in the works for this issue, but it most likely won't be added to 1.4.0 itself, so you will have to fetch an updated GSdx file from one of the future developer builds to get around this (Or  use an older GSdx, but that's somewhat pointless). There's no other workaround for this aside from sticking to the now outdated 1.2.1.
|Workaround=N/A
|Workaround=Fixed in recent revisions of PCSX2. (1.5.0-dev builds)
}}
}}


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