Changes

Jump to navigation Jump to search
no edit summary
Line 1: Line 1:  
{{infobox
 
{{infobox
 
|image            = The Getaway Black Monday.jpg
 
|image            = The Getaway Black Monday.jpg
|caption          = PAL cover
+
|caption          =
|developer        = Team SOHO
+
|developer        = [[Sony|SCEE London Studio]]
|genre            = Action-Adventure
+
|publisher        = [[Sony|SCEE]] (EU), [[Sony|SCEA]] (US), [[Sega]] (JP)
 +
|genre            = Action, Adventure
 
|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday Link]
 
|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday Link]
 +
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914984-the-getaway-black-monday Link]
 +
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-getaway-black-monday Metacritic]|57/100}}
 
|gameinfo          = The Getaway: Black Monday offers more predictable driving and on-foot controls, new vehicles, a variety of mission types, and new characters. The story begins with events that take place two years after the demise of the most notorious crime boss of London's East End, Charlie Jolson. You'll take on the role of a cop, who sets out on a quest for revenge. By choosing which path to take, you must make critical decisions that influence the final outcome of the game.<br />
 
|gameinfo          = The Getaway: Black Monday offers more predictable driving and on-foot controls, new vehicles, a variety of mission types, and new characters. The story begins with events that take place two years after the demise of the most notorious crime boss of London's East End, Charlie Jolson. You'll take on the role of a cop, who sets out on a quest for revenge. By choosing which path to take, you must make critical decisions that influence the final outcome of the game.<br />
The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
+
Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
|widescreen        = 2
+
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914984-the-getaway-black-monday Link]
+
|widescreen        = 1
 
|japan_rating      = D
 
|japan_rating      = D
 +
|eu_rating        = 18+
 +
|eu_rating_text    = Violence
 +
|na_rating        = M
 
|na_rating_text    = Blood, Drug Reference, Intense Violence, Nudity, Sexual Themes, Strong Language
 
|na_rating_text    = Blood, Drug Reference, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating        = M
+
<!-- Language props -->
|eu_rating        = 18+
   
|russian          = SCES-52948
 
|russian          = SCES-52948
 
|greek            = SCES-52948
 
|greek            = SCES-52948
Line 22: Line 27:  
|german            = SCED-52946 & SCES-52758
 
|german            = SCED-52946 & SCES-52758
 
|japanese          = SLPM-66183
 
|japanese          = SLPM-66183
|english          = SCED-52946 & SCES-52758 & SCES-52948 & SCUS-97408
+
|english          = SCED-52946 & SCES-52758 & SCES-52948 & SCUS-97408 & SCUS-97441
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
Line 36: Line 41:  
|CRCsPAL          =
 
|CRCsPAL          =
 
|releasedatePAL    = November 12, 2004<br />June 10, 2005 <small>(Platinum)</small>
 
|releasedatePAL    = November 12, 2004<br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        =
+
|statusPAL        = 2
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
|macstatusPAL      =
Line 55: Line 60:  
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
+
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
+
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=16 12 2012 1.1.0 r5480-
+
|Revision=1.1.0 (r5480, 2012-12-16)
|Graphics=GSdx 5442 SSE41 [29 10 2012]
+
|Graphics=GSdx SSE41 (r5442, 2012-10-29)
 
|Sound=
 
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
+
* SPU2-X 2.0.0 [2012-11-21]
*LilyPad 0.11.0 [09 10 2012]
+
* LilyPad 0.11.0 [2012-10-09]
|Comments=Runs above full speed., Videos are sliced.
+
|Comments=Runs above full speed. Videos are sliced.
 
|Tester={{ForumUser|General-Plot}}
 
|Tester={{ForumUser|General-Plot}}
 
}}
 
}}
Line 69: Line 74:  
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=?
 
|OS=?
|CPU=AMD FX-8350 8-core
+
|CPU=AMD FX-8350
|GPU=AMD Radeon 7700
+
|GPU=AMD Radeon HD 7700
|Revision=1.1.0.5730
+
|Revision=1.1.0 (r5730)
|Graphics=GSDX 5727 0.1.16
+
|Graphics=GSdx 0.1.16 (r5727)
 
|Sound=
 
|Sound=
* SPU2-X 5729 2.0.0
+
* SPU2-X 2.0.0 (r5729)
* LilyPad 5403 0.11.0
+
* LilyPad 0.11.0 (r5403)
|Comments=BIOS: USA v2.30, HACKS: none, This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution.  
+
|Comments=BIOS: USA v2.30, HACKS: none, This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 FPS or more at 3x native resolution.  
 
|Tester=EddieHimself
 
|Tester=EddieHimself
 +
}}
 +
{{TestingEntry
 +
|Status=1
 +
|Region=NTSC-U
 +
|OS=Windows 10
 +
|CPU=AMD Athlon II X4 750k
 +
|GPU=AMD Radeon R7 250
 +
|Revision=?
 +
<spoiler show="Settings" hide="Hide">
 +
* '''Speedhacks:'''
 +
** EE Cyclerate: 2
 +
** VU Cycle Stealing: 2
 +
</spoiler>
 +
|Graphics=GSdx SSE41
 +
|Sound=
 +
* SPU2-X
 +
* ?
 +
|Comments=GSdx Renderer: Direct3D11 (Hardware). 70% speed, light problems (even sun is a square), you can try to fix this using Direct3D11 (Software) but it will lag as hell.
 +
|Tester=TullioTera
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Windows 7
 +
|CPU=Intel Core i5 @ 3.30 GHz
 +
|GPU=AMD Radeon HD 6000 series
 +
|Revision=1.5.0 (dev-467)
 +
|Graphics=Default
 +
|Sound=Default
 +
|Comments=Use SuperVU and Blending Unit Accuracy to solve bugs described in the issue section. Playable in hardware mode with either the fog or a ghostly image visible. Game runs fairly smoothly on 3x native in hardware mode without speedhacks. Software mode is fine and doesn't have the fog or ghost images.
 +
|Tester=FlatOut
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
Line 97: Line 133:  
{{TestingFooter}}
 
{{TestingFooter}}
 
-->
 
-->
 +
    
==Trivia==
 
==Trivia==
* Original names: '''ゲッタウェイ ブラックマンデー(The Getaway Black Monday)''' (SLPM-66183)
+
* Original names: '''ゲッタウェイ ブラックマンデー''' (SLPM-66183)
 
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
 
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
         
==Known Issues==
 
==Known Issues==
   
{{Issue
 
{{Issue
 
|IssueName=Characters being able to see you/shoot you through walls
 
|IssueName=Characters being able to see you/shoot you through walls
Line 111: Line 146:  
|IssueLevel=1
 
|IssueLevel=1
 
|Description=Other characters being able to see you/shoot you through walls.  
 
|Description=Other characters being able to see you/shoot you through walls.  
|Workaround=You should use the superVU recompiler
+
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
 +
}}
 +
 
 +
{{Issue
 +
|IssueName=Semi-transparent wall
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description=A semi-transparent wall appears in front of the character.
 +
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" is the issue does appear.
 
}}
 
}}
 +
 +
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
 
*[http://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}

Navigation menu