Tom Clancy's Ghost Recon Advanced Warfighter: Difference between revisions

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|gameinfo          = Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the Presidents of the U.S. and Mexico, recover stolen U.S. technology, and battle the rebellious Mexican forces. Written by Gérard Lehiany, the story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.
|gameinfo          = Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the Presidents of the U.S. and Mexico, recover stolen U.S. technology, and battle the rebellious Mexican forces. Written by Gérard Lehiany, the story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter Link]
|italian          = SLES-53763
|spanish          = SLES-53763
|french            = SLES-53763
|german            = SLES-53763
|english          = SLES-53763 & SLUS-21422
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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