Crash Bandicoot: The Wrath of Cortex: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Cover_Crash_Bandicoot_The_Wrath_of_Cortex.jpg | ||
|caption = Crash Bandicoot: The Wrath of Cortex | |caption = Crash Bandicoot: The Wrath of Cortex | ||
|developer = | |developer = Traveller's Tales | ||
|publisher = [[Vivendi | |publisher = [[Vivendi Games|Vivendi Universal Games]] (US), [[Universal Interactive]] (EU), [[Konami]] (JP) | ||
|genre = Platformer | |genre = Action, Platformer | ||
|gameinfo = | |gameinfo = The fifth Crash adventure features engaging gameplay, quirky characters and exotic locales. Still smarting from his last defeat, Dr. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth. With Crash and his sister Coco, it's now up to you to find and return all the crystals across dangerous levels, including a volcanic island, a Japanese village, and the jungles of Africa. You'll find many ways to move around, whether you maneuver a Jeep, fly a hang glider, or pilot a Crash-Mech. But don't marvel too long at the new inventions, because you might find yourself in a heap of destruction. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex Link] | |wikipedia = [http://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex Link] | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/472571-crash-bandicoot-the-wrath-of-cortex Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/472571-crash-bandicoot-the-wrath-of-cortex Link] | ||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/015/015616.html IGN]|7.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/crash-bandicoot-the-wrath-of-cortex Metacritic]|66/100}} | |||
|eu_rating = 3+ | |||
|na_rating_text = Mild Violence | |||
|na_rating = E | |||
|ko_rating = ALL | |||
|italian = SLES-50386 | |italian = SLES-50386 | ||
|dutch = SLES-50386 | |dutch = SLES-50386 | ||
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|french = SLES-50386 | |french = SLES-50386 | ||
|german = SLES-50386 | |german = SLES-50386 | ||
|japanese = SLPM-74003 & SLPM-62114 | |japanese = SLPM-74003 & SLPM-62114 & VW067-J1 & VW067-J2 | ||
|english = SLES-50386 & SLUS-20238 | |english = SLES-50386 & SLUS-20238 & SLUS-20238GH & SLUS-29010 | ||
|widescreenpatch = 1 | |||
|korean = SLPM-64509 & SLPM-64513 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|releasedateNTSCU = October 29, 2001<br />2002 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 29, 2001<br />2002 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|releasedatePAL = November 23, 2001<br />October 11, 2002 <small>(Platinum)</small> | |releasedatePAL = November 23, 2001<br />October 11, 2002 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-62114<br />SLPM-74003 <small>(PlayStation 2 the Best)</small> | |serialsNTSCJ = SLPM-62114<br />VW067-J1<br />SLPM-74003 <small>(PlayStation 2 the Best)</small><br />VW067-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-64509 <small>(Korea)</small><br />SLPM-64513 <small>(Korea)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />March 28, 2003 <small>(Korean)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware. | |Comments=Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware. | ||
|Tester=Blyss Sarania | |Tester=Blyss Sarania | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4700HQ @ 2.4Ghz | |||
|GPU=NVIDIA GeForce GT 750M | |||
|Revision=1.4.0 | |||
|Graphics=GSdx10 | |||
|Sound= | |||
* SPU-2-X | |||
|Comments=Completed the game, game runs at full speed when using the GPU and Direct3D11 (Hardware). Levels 17,24 (the dark part) needed OpenGL (Software) and had a small slow down. Also used MTVU with no problems. | |||
|Tester=Falcon | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Linux 4.2 (Ubuntu 15.10) | ||
|CPU= | |CPU=AMD FX 4300 @ 3.8Ghz | ||
|GPU= | |GPU=NVidia GT730 | ||
|Revision= | |Revision=1.4.0 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
|Comments= | *SPU2-X | ||
|Tester= | *OnePad | ||
|Comments=This game works very well, with slowdowns to 40fps, but usually hitting 60fps. The EE cycle rate hack really helps in most cases with the slowdowns issue. At times, there can be some graphical bugs in some levels, especially with the fog effect. | |||
|Tester=wiltaprizes | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
* Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114), ''' | * Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513) | ||
* Also known as '''Crash Bandicoot 4: Sakuretsu | * Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP) | ||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
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File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386) | File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386) | ||
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238) | File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238) | ||
File:CBWOC-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), 16xAF, Widescreen Patch | |||
</gallery> | </gallery> | ||