Fatal Frame III: The Tormented: Difference between revisions

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|Comments=The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it.
|Comments=The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it.
|Tester=CrazySteve88
|Tester=CrazySteve88
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Xeon W5580 @ 3.6Ghz
|GPU=Nvidia GTX 680 2048MB
|Revision=1.3.1 Git 20150825
|Graphics=GSdx SSE41 Renderer=OpenGL Software
Extra Rendering Threads=8
|Sound=
*SPU2-X 2.0.0 Interpolation=Catmull-Rom
Output:XAudio 2
*LilyPad 0.11.0
|Comments=
SpeedHacks=Preset 1 (The most secure) (None)
In game: Video Options: Progresive Scan
100% Playable. Game "runs" like real PS2. Non issues at all.
|Tester=Traskhy
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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