Shin Megami Tensei: Digital Devil Saga 2: Difference between revisions

Jump to navigation Jump to search
Added my windows config for the game
No edit summary
(Added my windows config for the game)
Line 52: Line 52:
|Comments=BIOS: 70012 V12 USA, HACKS: EE Round mode chop zero, EE clamping mode none,VU 0-1 microVU, Round Mode normal. EE cyclerate 2, VU Cycle Stealing 2, INTC On, Wait Loop On, mVU flag on, Plays at 2x resolution fine with some slowdowns in battles. Sounds is good but glitchy in battle. Videos and cutscenes almost ok, occasionally the sound is heard before the characters move the mouth. At 3x res is playable but has more slowdowns 60 fps, 30-40 in intensive situations).
|Comments=BIOS: 70012 V12 USA, HACKS: EE Round mode chop zero, EE clamping mode none,VU 0-1 microVU, Round Mode normal. EE cyclerate 2, VU Cycle Stealing 2, INTC On, Wait Loop On, mVU flag on, Plays at 2x resolution fine with some slowdowns in battles. Sounds is good but glitchy in battle. Videos and cutscenes almost ok, occasionally the sound is heard before the characters move the mouth. At 3x res is playable but has more slowdowns 60 fps, 30-40 in intensive situations).
|Tester=Madpiercing
|Tester=Madpiercing
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 Bit Ultimate
|CPU=AMD FX4100 3.6 GHz Black Edition
|GPU=AMD HD7750 1 GB GDDR5
|Revision=1.2.1 r5873
|Graphics=GSdx 0.1.16 [gsdx32-sse4-r5875]
|Sound=SPU2-X r5830 2.0.0
|Comments=Hacks: INTC, Wait Idle Loop, mVU Flag Hack, MTVU. Played at native resolution on DX11 Hardware Mode. Usually runs at 50-60 FPS outside of battle. Drops to ~25-30 FPS can be expected on graphics intensive scenes (eg: when fighting 4-5 enemies, or when magic that has a lot of special effects are used). Drops are usually observed in battles. Game is completely playable from start to finish.
|Tester=digital_devil
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
4

edits

Navigation menu