GSdx: Difference between revisions

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51 bytes removed ,  14 July 2015
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(→‎Quick guide to the settings: Source for Texture Filtering checkbox behavior: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274)
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* '''Enable FXAA''' -- check this to enable [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing Fast approximate anti-aliasing]. This method of anti-aliasing does not require as much compute power as MSAA, however textures may not appear as sharp compared to MSAA.
* '''Enable FXAA''' -- check this to enable [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing Fast approximate anti-aliasing]. This method of anti-aliasing does not require as much compute power as MSAA, however textures may not appear as sharp compared to MSAA.
* '''Enable FX Shader''' -- check this to enable custom shaders. In order to use a custom shader, the shader file must be named "shader.fx" and placed in the same directory as the main executable ("pcsx2.exe"). A list of custom shaders can be found [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx here].
* '''Enable FX Shader''' -- check this to enable custom shaders. In order to use a custom shader, the shader file must be named "shader.fx" and placed in the same directory as the main executable ("pcsx2.exe"). A list of custom shaders can be found [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx here].
* '''Texture filtering''' -- Applies a linear filter to textures. The ON option will force GSdx to filter all textures. The OFF option will disable texture filtering completely. The GRAYED option will make GSdx only apply filtering to textures when the game's code calls for it, just like the PS2. When this option is selected some 2D games may look better than if you had the option turned ON. The following screenshots display the difference between the three options (open in the separate windows to compare):
* '''Texture Filtering''' -- Default option: GRAYED. The ON option will force GSdx to filter all textures. The OFF option will disable texture filtering completely. The GRAYED option will make GSdx only apply filtering to textures when the game's code calls for it, just like the PS2. Leaving this option in its default GRAYED state might make some 2D games look better than if you had the option turned ON. The following screenshots display the difference between the three options (open in the separate windows to compare):
<gallery>
<gallery>
File:TextureFilteringOn.png|Texture filtering turned ON (all textures are filtered)
File:TextureFilteringOn.png|ON (filtering enabled on all textures)
File:TextureFilteringGrayed.png|Texture filtering is grayed (text and some HUD elements aren't filtered)
File:TextureFilteringGrayed.png|GRAYED (text and some HUD elements aren't filtered)
File:TextureFilteringOff.png|Texture filtering turned OFF (nothing is filtered)
File:TextureFilteringOff.png|OFF (filtering disabled)
</gallery>
</gallery>
* '''Logarithmic Z''' -- changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them).
* '''Logarithmic Z''' -- changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them).
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