GSdx: Difference between revisions

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117 bytes removed ,  14 July 2015
→‎Quick guide to the settings: Source for Texture Filtering checkbox behavior: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274
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(→‎Quick guide to the settings: Source for Texture Filtering checkbox behavior: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274)
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* '''Enable FXAA''' -- check this to enable [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing Fast approximate anti-aliasing]. This method of anti-aliasing does not require as much compute power as MSAA, however textures may not appear as sharp compared to MSAA.
* '''Enable FXAA''' -- check this to enable [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing Fast approximate anti-aliasing]. This method of anti-aliasing does not require as much compute power as MSAA, however textures may not appear as sharp compared to MSAA.
* '''Enable FX Shader''' -- check this to enable custom shaders. In order to use a custom shader, the shader file must be named "shader.fx" and placed in the same directory as the main executable ("pcsx2.exe"). A list of custom shaders can be found [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx here].
* '''Enable FX Shader''' -- check this to enable custom shaders. In order to use a custom shader, the shader file must be named "shader.fx" and placed in the same directory as the main executable ("pcsx2.exe"). A list of custom shaders can be found [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx here].
* '''Texture filtering''' -- filters textures when resizing them (like cubic or linear filtering). The resulting visuals may look better with this option but you will lose some FPS. Apart from ON and OFF there's the third GRAYED option. GSdx will only apply filtering to "3D textures" when this option is selected so some 2D sprite games may look better than if you had the option turned ON. We recommend leaving this option on its default setting unless noted otherwise for a certain game you're going to play. The following screenshots display the difference between the three options (open in the separate windows to compare):
* '''Texture filtering''' -- Applies a linear filter to textures. The ON option will force GSdx to filter all textures. The OFF option will disable texture filtering completely. The GRAYED option will make GSdx only apply filtering to textures when the game's code calls for it, just like the PS2. When this option is selected some 2D games may look better than if you had the option turned ON. The following screenshots display the difference between the three options (open in the separate windows to compare):
<gallery>
<gallery>
File:TextureFilteringOn.png|Texture filtering turned ON (all textures are filtered)
File:TextureFilteringOn.png|Texture filtering turned ON (all textures are filtered)
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