Ratchet & Clank: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 9: Line 9:
|reviewscore      = 88/100
|reviewscore      = 88/100
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 149: Line 150:
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
67,565

edits

Navigation menu