Tokyo Xtreme Racer 3: Difference between revisions

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→‎Known Issues: added bug and workaround concerning sound reverb
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(→‎Known Issues: added bug and workaround concerning sound reverb)
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|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. <br>
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. <br>
Don't use HW AA, it will cause the problem even in "Native" resolution.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
{{Issue
|IssueName=Tunnel ringing
|IsFixed=0
|IssueLevel=0
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.
|Workaround=Disable reverb effects processing in the sound plugin settings (tested with SPU2-X). The sound will become less echo-y but it'll solve your problem.
}}
}}


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