Ultimate Spider-Man: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=AMD Phenom II X6 1065T @ 2.9Ghz
|GPU=AMD Radeon HD 6670
|Revision=1.1.0 (r5355)
|Graphics=GSdx 5346
|Sound=
* SPU2-X r5317 2.0.0
* LilyPad 0.11.0 (r5258)
|Comments=BIOS: 2.20
|Tester=JasonBreen
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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|Tester={{ForumUser|Nik1895}}
|Tester={{ForumUser|Nik1895}}
}}
}}
[[Category:Temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel i5 4690k @ 4.5gHz
|GPU=Geforce GTX 970
|Revision=1.2.1
|Graphics=GSdx 0.1.16 (DX11 Software)
|Sound=
* SPU2-x 2.0.0
* LilyPad 0.11.0
|Comments=When using hardware mode, there are missing and flickering textures, so software mode must be used. The game also uses up quite a bit of RAM, causing GSdx out of memory texturing issues leading to an eventual CTD. This will happen even if PCSX2 has been manually patched to utilize up to 4 GB of RAM. To fix this, I used Razer Cortex to shut down unneeded background processes to free up as much RAM as possible and I haven't had a crash since. There's also a minor glitch where the eyes on Spider-Man's mask are yellow or blue in color, which I haven't found a fix for. Other than that, the game ran at a consistent 60 FPS with mVU Flag Hack, MTVU, and EE Cylcerate at 2 along with the standard speedhacks.
|Tester=Zanzkebar
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=USA v02.20(10/02/2006), No Bugs.
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=AMD Phenom II X6 1065T @ 2.9Ghz
|GPU=AMD Radeon HD 6670
|Revision=1.1.0 (r5355)
|Graphics=GSdx 5346
|Sound=
* SPU2-X r5317 2.0.0
* LilyPad 0.11.0 (r5258)
|Comments=BIOS: 2.20
|Tester=JasonBreen
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel i5 4690k @ 4.5gHz
|GPU=Geforce GTX 970
|Revision=1.2.1
|Graphics=GSdx 0.1.16 (DX11 Software)
|Sound=
* SPU2-x 2.0.0
* LilyPad 0.11.0
|Comments=When using hardware mode, there are missing and flickering textures, so software mode must be used. The game also uses up quite a bit of RAM, causing GSdx out of memory texturing issues leading to an eventual CTD. This will happen even if PCSX2 has been manually patched to utilize up to 4 GB of RAM. To fix this, I used Razer Cortex to shut down unneeded background processes to free up as much RAM as possible and I haven't had a crash since. There's also a minor glitch where the eyes on Spider-Man's mask are yellow or blue in color, which I haven't found a fix for. Other than that, the game ran at a consistent 60 FPS with mVU Flag Hack, MTVU, and EE Cylcerate at 2 along with the standard speedhacks.
|Tester=Zanzkebar
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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