Ratchet & Clank: Difference between revisions

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|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Core i5 2500k @ stock settings
|GPU=Nvidia GTX 570 1368MB
|GPU=MSI GTX 470 Hawk @ 758 core
|Revision=1.1.0 r5829
|Revision=r4600
|Graphics=GSDX
|Graphics=GSDX r4643 0.1.16
|Sound=
|Sound=
*SPU2-X
* SPU2-X r4600m 1.4.0
*?
* LilyPad r4510 0.10.0
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
|Comments=BIOS: scph70004,  
|Tester={{ForumUser|refraction}}
* Fully playable aside from garbage textures and models at a small distance.
* The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit.
* Can be slightly GPU heavy at parts where a lot is on-screen.
|Tester=Lagahan
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 66: Line 68:
|Tester={{ForumUser|oxguy3}}
|Tester={{ForumUser|oxguy3}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=?
|OS=Windows
|CPU=Core i5 2500k @ stock settings
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=MSI GTX 470 Hawk @ 758 core
|GPU=Nvidia GTX 570 1368MB
|Revision=r4600
|Revision=1.1.0 r5829
|Graphics=GSDX r4643 0.1.16
|Graphics=GSDX
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
*SPU2-X
* LilyPad r4510 0.10.0
*?
|Comments=BIOS: scph70004,  
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
* Fully playable aside from garbage textures and models at a small distance.
|Tester={{ForumUser|refraction}}
* The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit.
* Can be slightly GPU heavy at parts where a lot is on-screen.
|Tester=Lagahan
}}
}}
{{TestingEntry
{{TestingEntry
67,565

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