GSdx: Difference between revisions

Jump to navigation Jump to search
2,179 bytes removed ,  13 April 2015
→‎List of ingame keys: These are not GSdx hotkeys, they are PCSX2 hotkeys. Confirmed by avih and by their presence in GSdx's GlobalCommands.cpp file
(→‎Quick guide to the settings: One of the sources for AA1 being a GS feature: http://forums.pcsx2.net/Thread-GSdx?pid=277986#pid277986)
(→‎List of ingame keys: These are not GSdx hotkeys, they are PCSX2 hotkeys. Confirmed by avih and by their presence in GSdx's GlobalCommands.cpp file)
Line 111: Line 111:
** Blend tff
** Blend tff
** Blend bff
** Blend bff
* '''F6''' -- cycles through different aspect ratios. Includes 4:3, 16:9 and "stretch to screen".


* '''F7''' -- tries to alter the [http://en.wikipedia.org/wiki/Pixel_geometry "pixel geometry"] by applying some hardcoded filters.
* '''F7''' -- tries to alter the [http://en.wikipedia.org/wiki/Pixel_geometry "pixel geometry"] by applying some hardcoded filters.
* '''F8''' -- takes the screenshot of the current screen. Screenshots are taken in the current rendering resolution (not the resolution of your GSdx window) and stored in the emulator's '''snaps''' folder.
* '''F9''' -- switches from the Hardware rendering into Software rendering which is always in native resolution. Software render and native resolution can both be used to avoid some severe graphics glitches occurring in some games in video or special sequences when they are rendered in non-native resolutions or when the hardware render has bugs like with "Tales of Legendia". Some 2D objects can also suffer from wrong rendering in non-native resolution modes. You can switch runtime to software render finish the critical game section and then switch back to hardware afterwards.
* '''F12''' -- will start to record a video. Note that some versions may have a bug (?) preventing video capture from happening. If your version supports this you'll see the dialog "Capture settings" after pressing F12. You must choose the filename, codec and resolution before you may continue. Note that lossless or uncompressed video may produce VERY large file so your HDD must have enough free space to contain it. Audio capture file "recording.wav" may also be created along with video. This is the result of work of your audio plugin (SPU-X) which will record the audio simultaneously with GSdx.<br>
**To finish the capture simply press F12 again.
**Note that if you simply wish to capture audio (e.g. you like a particular level's music) and you don't want to mess with the plugin or emulator - or you simply prefer a more general solution - you can use [http://audacity.sourceforge.net/ Audacity] to record while the emulator is running - simply configure it to accept audio input from "stereo mix". By the way, if you are running Windows and do not see "stereo mix" in the list of available sources please google for several available solutions (it is a known issue with certain soundcard/motherboard models). Or you could try [http://www.abyssmedia.com/isound7/ this] instead.


* '''INSERT''' -- toggles Software mipmapping
* '''INSERT''' -- toggles Software mipmapping
ninja
485

edits

Navigation menu