GSdx: Difference between revisions

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158 bytes added ,  18 March 2015
→‎Quick guide to the settings: One of the sources for AA1 being a GS feature: http://forums.pcsx2.net/Thread-GSdx?pid=277986#pid277986
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(→‎Quick guide to the settings: One of the sources for AA1 being a GS feature: http://forums.pcsx2.net/Thread-GSdx?pid=277986#pid277986)
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* '''Alpha correction (FBA)''' -- is a correction to make some textures partly or fully transparent (as required by the emulation) but may cause unusual slowness in some games. Should be ON by default unless your game is slowed down buy this option (This, for example, may help games like [[Super Robot Taisen Original Generations]]).
* '''Alpha correction (FBA)''' -- is a correction to make some textures partly or fully transparent (as required by the emulation) but may cause unusual slowness in some games. Should be ON by default unless your game is slowed down buy this option (This, for example, may help games like [[Super Robot Taisen Original Generations]]).
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additional CPU core will be used in the rendering process. You're still going to need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additional CPU core will be used in the rendering process. You're still going to need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''Edge anti-aliasing (AA1)''' -- can be used in software renderer modes only. This can improve the resulting visuals by applying an anti-aliasing algorithm (required by emulation in some games) but will also reduce performance.
* '''Edge anti-aliasing (AA1)''' -- A feature of the actual GS on the PS2. It can only be used in software renderer modes. This can improve the resulting visuals (provided that the game supports it and is calling for it to be applied on the current scene) by applying an anti-aliasing algorithm. It will cause a very minor performance drop. This feature is required to emulate some games.




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