Shin Megami Tensei: Persona 3 FES: Difference between revisions

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I'll simplify your entry because it's way too big (it's not an article, just a test case)
m (Testing Results)
m (I'll simplify your entry because it's way too big (it's not an article, just a test case))
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|GPU=MSI Geforce GTX 770 2GB Gaming
|GPU=MSI Geforce GTX 770 2GB Gaming
* Corsair 8GB DDR3 1600Mhz
* Corsair 8GB DDR3 1600Mhz
|Revision='''r5873 1.2.1'''
|Revision=r5873 1.2.1
|Graphics='''GSDX AVX r5875'''
|Graphics=GSDX AVX r5875 Direct3D11 HW
*Renderer: Direct3D11 HW
|Sound=
*Interlacing: Auto
*SPU2-X r5830 2.0.0
*D3D Res: Custom 1920x1080
*Lilypad r5875 0.11.0
*Shade Boost: 60/50/50
|Comments=('''BIOS: USA 2.00''') Plays amazingly well at 60fps at all times and without any serious glitch I noticed. Interlacing: Auto, D3D Res: Custom 1920x1080, Shade Boost: 60/50/50, FXAA: "Active", FX Shader: "Active", Text Filt: "Active/Half", Anisotropic Filt: 16x
*FXAA: "Active"
*FX Shader: "Active"
*Text Filt: "Active/Half"
*Anisotropic Filt: 16x
 
'''HW Hacks:'''
*MSAA: 0x
*Skipdraw: 0
*Half-pixel Offset
*Sprite: "Active/Full"
|Sound='''SPU2-X r5830 2.0.0'''
*Interpolation: 4-Catmull-Rom
*Module: 4-Portaudio
*Sync Mode: TimeStretch
'''Lilypad r5875 0.11.0'''
*Keyboard Emulation
|Comments=('''BIOS: USA 2.00''') Plays amazingly well at 60fps at all times and without any serious glitch I noticed.
Minor Bugs:
Minor Bugs:
*Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"
*Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"
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