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|GPU=Nvidia GTX 980  
 
|GPU=Nvidia GTX 980  
 
|Revision=?
 
|Revision=?
|Graphics=?
+
|Graphics=DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled.
 
|Sound=?
 
|Sound=?
 
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
 
|Comments=Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest.
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{{Issue
 
{{Issue
|IssueName=
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|IssueName= Camera moves through some textures and turns grey
 
|IsFixed=
 
|IsFixed=
 
|IssueLevel=
 
|IssueLevel=
|Description=
+
|Description=Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
|Workaround=
+
|Workaround=Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.
 
}}
 
}}
 
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ninja
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