PCSX2 Documentation: Difference between revisions
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==Excerpts from the Developer's Blog== | ==Excerpts from the Developer's Blog== | ||
*[[Virtual Memory]]: | *[[Virtual Memory]]: Jul '06 | ||
*[[Nightmare on Floating-Point Street]]: | *[[Nightmare on Floating-Point Street]]: Aug '06 | ||
*[[64-bit Recompilation]]: | *[[64-bit Recompilation]]: Oct '06 | ||
*[[PCSX2 Optimization]]: | *[[PCSX2 Optimization]]: Jan '07 | ||
*[[Graphics Synthesizer, GPUs and Dual Cores]]: | *[[Graphics Synthesizer, GPUs and Dual Cores]]: Aug '07 | ||
*[[So maybe it's about time we explained VTLB]]: | *[[So maybe it's about time we explained VTLB]]: Feb '09 | ||
*[[Events o' Plenty]]: | *[[Events o' Plenty]]: Jun '09 | ||
*[[Recompilers: All 'dems buzzwords?]]: | *[[Recompilers: All 'dems buzzwords?]]: Jun '09 | ||
*[[Measuring the Benefits of wxWidgets]]: | *[[Measuring the Benefits of wxWidgets]]: Jul '09 | ||
*[[C++ exceptions can be an optimization]]: Aug '09 | *[[C++ exceptions can be an optimization]]: Aug '09 | ||
*[[What's clamping? And why do we need it?]]: Aug '09 | *[[What's clamping? And why do we need it?]]: Aug '09 | ||
*[[PS2 VU (Vector Unit) Documentation Part 1]]: Sep '09 | |||
==PCSX2 Code Documentation== | ==PCSX2 Code Documentation== |