PCSX2 Documentation: Difference between revisions

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==Introduction for Developers==
==Introduction for Developers==
The first thing you will need to do is download and compile the PCSX2 source code...
*[[Compiling on Windows]]
*[[Compiling on Windows]]
*[[Compiling on Linux]]
*[[Compiling on Linux]]
*[[Introduction for Developers]]


...and before you get scared away, this is an introduction to the overall program flow and organization.
==PCSX2 Developer's Guide==
*[[Introduction for Developers]]
*[[Code Formatting Guidelines]]
*[[Commenting Etiquette]]
*[[Contributing To-Do List]]
*[[Git Survival Guide]]
*[[How to Create Useful and Valid Issues]]
*[[WxWidgets Coding Strategies]]


==Excerpts from the Developer's Blog==
==Excerpts from the Developer's Blog==
Make yourself a hot cup of tea, and let's look into the history of PCSX2 development.
*[[Virtual Memory]]: July '06
*[[Virtual Memory]]: July '06
*[[Nightmare on Floating-Point Street]]: August '06
*[[Nightmare on Floating-Point Street]]: August '06
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*[[What's clamping? And why do we need it?]]: Aug '09
*[[What's clamping? And why do we need it?]]: Aug '09


==PCSX2 Developer's Guide==
Alright, excited yet? Read these before you get cracking.
*[[Code Formatting Guidelines]]
*[[Commenting Etiquette]]
*[[Contributing To-Do List]]
*[[Git Survival Guide]]
*[[How to Create Useful and Valid Issues]]
*[[WxWidgets Coding Strategies]]


==PCSX2 Code Documentation==
==PCSX2 Code Documentation==
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