Mercenaries: Playground of Destruction: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.0Ghz
|GPU=Dual Nvidia GTX 680M 2000MB each
|Revision=1.1.0 SVN 5670
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.00(14/06/2004), EE/VU Clamp: None/None, EE/VU Rounding: Negative/Negative, EE Cyclerate: 3, EE Timing Fix, Also selected Direct3D11 (Software), no interlacing, 1 extra rendering thread in the GS plugin settings, with base framerate adjusted to 100% in the core GS settings to keep it from going too fast., No obvious bugs.
|Tester={{ForumUser|the-other-side}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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