Mercenaries: Playground of Destruction: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.0Ghz
|GPU=Dual Nvidia GTX 680M 2000MB each
|Revision=1.1.0 SVN 5670
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.00(14/06/2004), EE/VU Clamp: None/None, EE/VU Rounding: Negative/Negative, EE Cyclerate: 3, EE Timing Fix, Also selected Direct3D11 (Software), no interlacing, 1 extra rendering thread in the GS plugin settings, with base framerate adjusted to 100% in the core GS settings to keep it from going too fast., No obvious bugs.
|Tester={{ForumUser|the-other-side}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|Revision=1.1.0 r5754-
|Graphics=GSdx r5752 SSSE3
|Sound=
*SPU2-X 2.0.0 r5733
*LilyPad 0.11.0 r5403
|Comments=Game works alright (a bit slow) in Gsdx Software mode., Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway.
|Tester={{ForumUser|prafull}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
67,565

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