Setting up Windows version (0.9.8): Difference between revisions

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This dialog can help to increase speed in some games so they can reach playable state for many not-so-powerful PCs. The hacks here break the correct emulation routines by skipping or ignoring some parts of the code or by purposely distort the synchronizations between emulated PS2 processors. They work on the principle that the many games share the same algorithms when working with visuals. Being a trickery in nature these hacks break many games yet there are many work fine with them. To make your game run faster you have to tune the settings in this dialog preferably adjusting them one by one. Please bear some things in mind doing it:
This dialog can help to increase speed in some games so they can reach playable state for many not-so-powerful PCs. The hacks here break the correct emulation routines by skipping or ignoring some parts of the code or by purposely distort the synchronizations between emulated PS2 processors. They work on the principle that the many games share the same algorithms when working with visuals. Being a trickery in nature these hacks break many games yet there are many work fine with them. To make your game run faster you have to tune the settings in this dialog preferably adjusting them one by one. Please bear some things in mind doing it:


* '''EmotionEngine (EE) Sync Hacks''' -- is altering the cycle rate of Emotion Engine (FPU processor) while leaving the others at the same rate. So the FP (Floating Point) calculations will become desynchronized with IOP or GS processors decreasing the time when the FP data will be ready (overlocking EE). This can speed up many games but onfurtunately can have side effects like choppy audio in game videos. You can set this to 1.5x or to 2x (3x option was removed).
* '''EmotionEngine (EE) Sync Hacks''' -- is altering the cycle rate of Emotion Engine (FPU processor) while leaving the others at the same rate. So the FP (Floating Point) calculations will become desynchronized with IOP or GS processors increasing the time when the FP data will be ready (underlocking EE) so the CPU will have more time to prepare the data. This can speed up many games but unfortunately can have side effects like choppy audio in game videos. You can set this to 1.5x or to 2x (3x option was removed).
* '''INTC Sync Hack''' --
* '''INTC Sync Hack''' --


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