Super Monkey Ball Deluxe: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 34: Line 34:
}}
}}


[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 7 Ultimate
|CPU=AMD® A8-3800 ''Overclocked''
|CPU=AMD® A8-3800 @ 2.7 GHz
(2.7 GHz, 100 MHz FSB)
|GPU=ATI Radeon HD 6550D
|GPU=ATI Radeon HD 6550D
|Revision=PCSX2 1.2.1 r5875
|Revision=PCSX2 1.2.1 r5875
Line 49: Line 47:
* SPU2-X r5830
* SPU2-X r5830
* LilyPad r5822
* LilyPad r5822
|Comments=BIOS: SCPH39001, This game is not demanding at all and the game runs fine with default settings, if this game runs slow for you keep note:
|Comments=This game is not demanding at all and the game runs fine with default settings, if this game runs slow for you keep note:
*Setting '''EE Cylcerate''' to more than 1, causes cutscenes to have stuttering audio and video.
*It is recommended to not set '''VU Cycle Stealing''' to more than 1, this causes the game to display wrong fps readings and doesn't provide a significant fps boost.
*When increasing the game's resolution, the main menu may have a low fps reading but in-game the fps will be higher. The main menu is more demanding than the game itself!
*When increasing the game's resolution, the main menu may have a low fps reading but in-game the fps will be higher. The main menu is more demanding than the game itself!
*Remember that different minigames will perform differently., At '''3x Native Resolution''' and '''4x MSAA''' the game performs surprisingly well:
*Remember that different minigames will perform differently.
*At the main menu: ~35-40fps.
In the story mode and most of the minigames I am able to get ~60fps at 3x Resolution.
*In story mode and most minigames: ~60fps.
|Tester=SHunter
Here's a list of the minigames that do not run at ~60fps:
*''Monkey Bowling DX'': ~30-50fps
*''Monkey Soccer DX'': ~30-50fps
*''Monkey Target DX'': -50-60fps (Only when there's clouds)
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 87: Line 78:


{{Issue
{{Issue
|IssueName=Broken minigame
|IssueName=Broken minigames
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=In the minigame ''Monkey Billiards DX'': When hitting the balls with the cue stick, some balls continuously move until they hit the edge of the pool table or another ball. In the PS2, the balls will slow down overtime and eventually stop.
|Description=<br/>
#''Monkey Billiards DX'': When hitting the balls with the cue stick, some balls continuously move until they hit the edge of the pool table or another ball. In the PS2, the balls will slow down overtime and eventually stop.
#''Monkey Bowling DX'': When choosing the angle to throw the bowling ball, the game messes up on how fast the animation should go. It displays it going too fast. If you play Co-Op the second player will have the advantage because the animation will always play too fast for the first player and too slow for the second player.
|Workaround=No known solution
|Workaround=No known solution
}}
{{Issue
|IssueName=Shaky Video/Stuttering Audio and False fps Reading
|IsFixed=1
|IssueLevel=1
|Description=Cutscenes may not work properly and in-game the fps reading doesn't match what you see.
|Workaround=Do not set '''EE Cyclerate''' or '''VU Cycle Stealing''' to more than 1.
}}
}}
ninja
320

edits

Navigation menu