Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

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(additional notes on my build)
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==Additional comments 4/14==
==Additional comments 4/14==
'''PCSX2 Version'''          = r5873<br>
'''PCSX2 Version'''          = r5873<br>
'''Bios'''                  = USA 2.20
'''Bios'''                  = USA 2.20 NTSC


Using this on a 9600GT, quadcore, windows XP 32bit, 2x Scaling, DX9 hardware. With default settings, screens with multiple mechs to slows down the game heaps, down to around 10fps. But I found turning on 8bit textures MASSIVELY increases the framerate, from avg 10fps to the 60fps cap! MTVU actually slows down framerates in this game even if you have a cpu with multiple cores, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings.
Using this on a 9600GT, quadcore, windows XP 32bit, 2x Scaling, DX9 hardware. With default settings, screens with multiple mechs to slows down the game heaps, down to around 10fps. But I found turning on 8bit textures MASSIVELY increases the framerate, from avg 10fps to the 60fps cap! MTVU actually slows down framerates in this game even if you have a cpu with multiple cores, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings.


Rest were default settings, no speedhacks needed to reach 60fps for smooth gameplay.
Rest were default settings, no speedhacks needed to reach 60fps for smooth gameplay.
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