Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions
Jump to navigation
Jump to search
Xenosaga Episode II: Jenseits von Gut und Bose (view source)
Revision as of 23:34, 15 April 2014
, 15 April 2014additional notes on my build
(added picture, game info, reviews, removed stub) |
(additional notes on my build) |
||
Line 75: | Line 75: | ||
|pccomment = The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak. | |pccomment = The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak. | ||
}} | }} | ||
==Additional comments 4/14== | |||
'''PCSX2 Version''' = r5873<br> | |||
'''Bios''' = USA 2.20 | |||
Using this on a 9600GT, quadcore, windows XP 32bit, 2x Scaling, DX9 hardware. With default settings, screens with multiple mechs to slows down the game heaps, down to around 10fps. But I found turning on 8bit textures MASSIVELY increases the framerate, from avg 10fps to the 60fps cap! MTVU actually slows down framerates in this game even if you have a cpu with multiple cores, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings. | |||
Rest were default settings, no speedhacks needed to reach 60fps for smooth gameplay. |