Kingdom Hearts II: Difference between revisions

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m
Added Linux test.
(→‎Character has lines following them on the ground: It's MSAA that does it. Toggling the half-pixel offset on and off changes nothing but turning MSAA on and off does.)
m (Added Linux test.)
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|comment          = See [[Kingdom Hearts II: Final Mix]] for more information.
|comment          = See [[Kingdom Hearts II: Final Mix]] for more information.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    = 1.3.0.0 (svn)
|linuxgsname      =
|linuxgsname      = GSdx (OpenGL)
|linuxgsver        =
|linuxgsver        = 0.1.16
|linuxsoundname    =
|linuxsoundname    = SPU2-X 2.0.0
|linuxsoundver    =
|linuxsoundver    = 2.0.0
|linuxpadname      =
|linuxpadname      = OnePAD
|linuxpadver      =
|linuxpadver      = r0-Dev 1.1.0
|linuxdvdplugname  =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxbiosver      = USA v02.00
|linuxhacks        =
|linuxhacks        =
|linuxfpsinfo      =
|linuxfpsinfo      =
Line 63: Line 63:
|gputype          = GeForce 9400 GT
|gputype          = GeForce 9400 GT
|pccomment        = Works fine, with minimal slowdown in some areas.
|pccomment        = Works fine, with minimal slowdown in some areas.
<!-- Minimal PC specs (Linux) -->
|cputype          = AMD FX-8350 @ 4.2 Ghz
|gputype          = GeForce GTX 660
|pccomment        = Works almost flawlessly. Sounds can get choppy during cutscenes and transitions.
}}
}}


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