Echo Night: Beyond: Difference between revisions

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|caption          = PAL cover art
|caption          = PAL cover art
|developer        = From Software
|developer        = From Software
|genre            = horror
|genre            = horror, adventure
|gameinfo          = The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|gameinfo          = The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]
|reviewscore      = Metacritic: 60
|reviewscore      = Metacritic: 100/60
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|NTSCU            = 1
|NTSCU            = 1
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* '''Type:''' GFX Glitches
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' All
* '''Affected Game Versions:''' All
* '''Description:''' The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors are on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
* '''Description:''' The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
* '''Solution:''' Use software mode.
 
===Flashlight charge HUD display in HW mode===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' All
* '''Description:''' If you charge your flashlight with a portable battery, the HUD acknowledgement is not shown in hardware mode.
* '''Solution:''' Use software mode.
* '''Solution:''' Use software mode.
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