Echo Night: Beyond: Difference between revisions

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(Adding content later as I progress in the game.)
 
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|developer        = From Software
|developer        = From Software
|genre            = horror
|genre            = horror
|gameinfo          =
|gameinfo          = The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|reviewlinks      =
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]
|reviewscore      =
|reviewscore      = Metacritic: 60
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|NTSCU            = 1
|NTSCU            = 1
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|CRCsPAL          = BBF8C3D6
|CRCsPAL          = BBF8C3D6
|releasedatePAL    = August 26, 2005
|releasedatePAL    = August 26, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|soundver          = r5776
|soundver          = r5776
|padname          = XPad
|padname          = XPad
|padver            = 0.2.0
|padver            = v0.2.0
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
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|hacks            = Default ones and MTVU. The game has an unknown status in the game DB.
|hacks            = Default ones and MTVU. The game has an unknown status in the game DB.
|fpsinfo          =  
|fpsinfo          =  
|comment          = Has some serious issues in hardware mode. Walls are transparent. Doors are black or transparent. Some models have shadow issues or are fully black.<br/>
|comment          = Has some serious issues in hardware mode. Walls are transparent. Doors are black or transparent. Some models have shadow issues or are fully black. Plays fine in software mode, so it is emulated correctly.<br/>
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|cputype          = Intel i5 2500K @3400MHz  
|cputype          = Intel i5 2500K @3400MHz  
|gputype          = GeForce GTX 460 SE 768MB
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        = Runs fine in hardware (3x upscale) and software modes. Sadly the hardware mode is broken.
|pccomment        = Runs fine in hardware (3x upscale) and software modes. Sadly the hardware mode is broken. Needs around 60% CPU with the above mentioned config in software mode.
}}
}}
==Widescreen support==
The game has widescreen support built-in. It works kind of funny, as it horizontally stretches the the screen. Because of that parts the HUD and the rims of the helmet are out of screen. Aspect ratio is correct and is usable, just a strange way to solve it.
==Known Issues==
===Transparent walls, black doors and models===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' All
* '''Description:''' The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors are on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
* '''Solution:''' Use software mode.
ninja
90

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