Shadow of the Colossus: Difference between revisions

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===Intel Processors===
===Intel Processors===


Regardless of what your computer is used for, a Multicore Intel CPU with a Clock speed of at least 3.5 GHz is definitely recommended. My recommendation is the '''i7-4770K Quad-Core 3.5 GHz'''. With the appropriate Speedhacks enabled, it will easily achieve over 30 frames-per-second (and possibly 60 if over-clocked to at least 4.0 GHz). There will still be a few slowdowns at some points, but they are extremely minor.
Regardless of what your computer is used for, a Multicore Intel CPU with a Clock speed of at least 3.5 GHz is definitely recommended. My recommendation is the '''i7-4770K Quad-Core 3.5 GHz'''. With the appropriate Speedhacks enabled, it will easily achieve over 30 frames-per-second (and possibly 60 if over-clocked to at least 4.0 GHz). There will still be a few slowdowns at as few points, but they are extremely minor.


===AMD Processors===
===AMD Processors===


AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture; in most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores. If one core is currently using the FPU, the other core sharing it must wait to do the same. PCSX2 makes heavy use of Floating-Point operations. I'd recommend the '''FX-8350 Octo-Core 4.0 GHz'''. It will run at about 20-30 frames-per-second for the most part (with the correct Speedhacks enabled), but it will sometimes drop to the 15-20 fps territory (mostly during the ending cutscenes). On specific occasions, it will suffer from slowdowns, albeit not unplayable.
AMD processors are generally cheaper than their Intel equivalents, but they don't perform as well with PCSX2 because of their architecture; in most AMD Processors, the number of Floating-Point-Units is half the number of total CPU cores. This means that each Floating-Point-Unit is shared between two cores. If one core is currently using the FPU, the other core sharing it must wait to do the same. PCSX2 makes heavy use of Floating-Point operations. I'd recommend the '''FX-8350 Octo-Core 4.0 GHz'''. It will run at about 20-30 frames-per-second for the most part (with the correct Speedhacks enabled), but it will sometimes drop to the 15-20 fps territory (mostly during the ending cutscenes). On a few specific occasions, it will suffer from slowdowns, albeit not unplayable.


==Known Issues:==
==Known Issues:==
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*'''Affected Game Versions:''' All
*'''Affected Game Versions:''' All
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*'''Problem:''' In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a high enough clock-rate (at least 3.3 GHz for Intel, and at least 4.0 GHz for AMD).
*'''Solution:''' This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a high enough clock-rate (at least 3.5 GHz for Intel, and at least 4.0 GHz for AMD).
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