Castlevania: Curse of Darkness: Difference between revisions

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|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.8
|pcsx2ver          = 1.1.0
|gsname            = GSDX
|gsname            = GSDX
|gsver            = r4600
|gsver            = r5442
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4600
|soundver          = r5446
|padname          =  
|padname          = LilyPad
|padver            = r4510
|padver            = r5403
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          = USA v2.00
|biosver          = USA v2.20
|hacks            =  
|hacks            =  
|comment          =  
|comment          =  
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|linuxcomment      =  
|linuxcomment      =  
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Intel C2D e8400 OC 3.6Ghz
|cputype          = Intel i5-3570k 3.40Ghz
|gputype          = nVidia GeForce 260GTX
|gputype          = nVidia GeForce GTX 670
|pccomment        =  
|pccomment        =  
}}
}}
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==Known Issues:==
==Known Issues:==


===SPS (Spikey Polygon Syndrome)===
Cutscenes left a column of oddly-colored pixels to the right of the screen during gameplay, it is hardly noticeable and can be resolved by refreshing the plugin.
Depending on the camera some polygons cover the whole screen.
*Solution: Set '''VUs Clamping mode''' to "None" and use DX10 mode for correct graphics in hardware mode.
 
===Shadows and Darkness Issues===
Shadows show incorrectly or just cause darkness issues.
*Solution: Only software mode in GSdx (F9) shows them right. The darkness issues they cause with hardware mode are fixed since GSdx r4600.

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