Burnout 3: Takedown: Difference between revisions

m
Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543
mNo edit summary
m (Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543)
 
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|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Fixed in the latest builds.
}}
}}


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