Jak II: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Added 'TestedOn' parameter for shadows.)
No edit summary
(4 intermediate revisions by the same user not shown)
Line 280: Line 280:
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers.
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers.
|TestedOn=v1.7.5661
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.7.5661
}}
}}


Line 292: Line 293:
|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.5.0-dev-3250
}}
}}


Line 307: Line 310:
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
}}
}}
Line 349: Line 352:
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
|LastTestedOn=v1.7.5584
}}
}}


ninja
3,046

edits

Navigation menu