Bureaucrats, ninja, Administrators
67,565
edits
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|GPU=NVIDIA GeForce GTX 570 1368MB | |GPU=NVIDIA GeForce GTX 570 1368MB | ||
|Revision=1.1.0 (r5829) | |Revision=1.1.0 (r5829) | ||
< | <!-- | ||
*Speedhacks: | *Speedhacks: | ||
**MTVU | **MTVU | ||
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**Enable Wait Loop Detection | **Enable Wait Loop Detection | ||
**mVU Flag Hack | **mVU Flag Hack | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 1.0.0 | |Graphics=GSdx 1.0.0 | ||
< | <!-- | ||
*Renderer: Direct3D11 (Hardware) | *Renderer: Direct3D11 (Hardware) | ||
*Internal Resolution: 4x Native | *Internal Resolution: 4x Native | ||
*Allow 8-Bit Textures | *Allow 8-Bit Textures | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=ATI Radeon R9 280 3GB | |GPU=ATI Radeon R9 280 3GB | ||
|Revision=1.5.0 (dev-655 g0de8f4a) | |Revision=1.5.0 (dev-655 g0de8f4a) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EEC: 0 & VUCS: 0 | ** EEC: 0 & VUCS: 0 | ||
** mVU Flag: ON | ** mVU Flag: ON | ||
** MTVU: ON | ** MTVU: ON | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
* Shader Configuration: | * Shader Configuration: | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
< | <!-- | ||
* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 100ms | * Latency: 100ms | ||
* Sync Mode: TimeStretch | * Sync Mode: TimeStretch | ||
--> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great. | |Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great. | ||
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|Revision=1.5.0 dev-1913 | |Revision=1.5.0 dev-1913 | ||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!-- | ||
*Renderer: OpenGL (Hardware) | *Renderer: OpenGL (Hardware) | ||
*Internal Resolution: 4x Native | *Internal Resolution: 4x Native | ||
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*Bilinear (PS2) Texture filtering | *Bilinear (PS2) Texture filtering | ||
*HW Hack - Unscale Point Line | *HW Hack - Unscale Point Line | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
*Renderer: OpenGL (Hardware) | *Renderer: OpenGL (Hardware) | ||
*Internal Resolution: 3x Native | *Internal Resolution: 3x Native | ||
*Automatic Gamefixes: On | *Automatic Gamefixes: On | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.7.0 dev-2012 | |Revision=1.7.0 dev-2012 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
*Renderer: Direct3D11 (Hardware) | *Renderer: Direct3D11 (Hardware) | ||
*Internal Resolution: Native (PS2) | *Internal Resolution: Native (PS2) | ||
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*HW Hack - None | *HW Hack - None | ||
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled | *Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.7.0 dev-2122 | |Revision=1.7.0 dev-2122 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
*Renderer: OpenGL (Hardware) | *Renderer: OpenGL (Hardware) | ||
*Internal Resolution: 4x Native | *Internal Resolution: 4x Native | ||
*Allow 8-Bit Textures | *Allow 8-Bit Textures | ||
*Bilinear (PS2) Texture filtering | *Bilinear (PS2) Texture filtering | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=Nightly - v1.7.2095 | |Revision=Nightly - v1.7.2095 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
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* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* FXAA Shader | * FXAA Shader | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. | |Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. |