Jak II: Difference between revisions

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autogenerated import
(This particular description was copied from gamefaqs with their permission (as with some others here and some of the boxarts). I asked them by a request form, someone answered in the positive. Please browse the history of the page.)
Tag: Manual revert
(autogenerated import)
Line 147: Line 147:
|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2969
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
Line 159: Line 159:
* Skipdraw Range: 1–1
* Skipdraw Range: 1–1
* FXAA Shader: Yes  
* FXAA Shader: Yes  
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 173: Line 173:
|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 3
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* EE Cycle Skipping: 3
Line 179: Line 179:
* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 201: Line 201:
|Revision=1.6.0,
|Revision=1.6.0,
1.7.2672 (SSE4)
1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 1
* EE Cyclerate: 1
* EE Cycle Skipping: 2
* EE Cycle Skipping: 2
* mVU Flag Hack: Yes
* mVU Flag Hack: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
Line 215: Line 215:
* Blending Accuracy: Basic
* Blending Accuracy: Basic
* GPU Palette Conversion: Off
* GPU Palette Conversion: Off
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 Xaudio2
* SPU2-X 2.0.0 Xaudio2
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