Gran Turismo 4: Difference between revisions

Jump to navigation Jump to search
m
autogenerated import
m (Bringing it inline with current status as of latest PCSX2 nightly.)
m (autogenerated import)
Line 70: Line 70:
|GPU=NVIDIA GeForce GTX 260
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.9 (r4878)
|Revision=0.9.9 (r4878)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 3  
** EE Cyclerate: 3  
Line 76: Line 76:
** Enable Wait Loop Detection
** Enable Wait Loop Detection
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx (r4873)
|Graphics=GSdx (r4873)
|Sound=
|Sound=
Line 128: Line 128:
|Revision=1.2.1 r5875
|Revision=1.2.1 r5875
|Graphics=GSdx 0.1.16 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D10 (Hardware)
* Renderer: Direct3D10 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (r5875)
* SPU2-X (r5875)
Line 145: Line 145:
|GPU=NVIDIA GeForce GT 630 @ 1 GB
|GPU=NVIDIA GeForce GT 630 @ 1 GB
|Revision=1.2.1 (2014-02-02)
|Revision=1.2.1 (2014-02-02)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 3  
** EE Cyclerate: 3  
Line 152: Line 152:
** Enable Wait Loop Detection
** Enable Wait Loop Detection
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D10 (Hardware)
* Renderer: Direct3D10 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
Line 171: Line 171:
|GPU=AMD Radeon HD 7870 @ 2 GB
|GPU=AMD Radeon HD 7870 @ 2 GB
|Revision=1.2.1.(r5873)
|Revision=1.2.1.(r5873)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 2  
** EE Cyclerate: 2  
Line 177: Line 177:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 (r5875)
|Graphics=GSdx SSE4 (r5875)
|Sound=
|Sound=
Line 193: Line 193:
|GPU=AMD Radeon R9 270X
|GPU=AMD Radeon R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 1
** EE Cyclerate: 1
Line 201: Line 201:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Software)
* Renderer: Direct3D11 (Software)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
Line 236: Line 236:
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx32 SSE4
|Graphics=GSdx32 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
Line 246: Line 246:
* Hardware Hacks:
* Hardware Hacks:
** MSAA: 2x
** MSAA: 2x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 261: Line 261:
|GPU=NVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-2016-01-26)
|Revision=v1.5.0 (dev-2016-01-26)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0  
** EE Cyclerate: 0  
Line 273: Line 273:
* VUs:
* VUs:
** Clamping Mode: Extra
** Clamping Mode: Extra
</spoiler>
-->
|Graphics=GSdx SSE4 (2016-01-26)
|Graphics=GSdx SSE4 (2016-01-26)
<spoiler show="Settings" hide="Hide">
<!--
* Interlacing: Bob tff
* Interlacing: Bob tff
* Internal Resolution: 2x Native (or 1920x1080 CR)
* Internal Resolution: 2x Native (or 1920x1080 CR)
Line 286: Line 286:
** Half-Pixel Offset
** Half-Pixel Offset
** Align Sprite
** Align Sprite
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (2016-01-26)
* SPU2-X (2016-01-26)
Line 301: Line 301:
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB
|Revision=v1.5.0 (dev-2017-09-17)
|Revision=v1.5.0 (dev-2017-09-17)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks
* Speedhacks
** EE Cyclerate: 0
** EE Cyclerate: 0
Line 309: Line 309:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4.1 (2017-09-17)
|Graphics=GSdx SSE4.1 (2017-09-17)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Interlacing: Bob tff
* Interlacing: Bob tff
Line 318: Line 318:
* Allow 8-bit Textures
* Allow 8-bit Textures
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2017-09-17)
* SPU2-X 2.0.0 (2017-09-17)
Line 332: Line 332:
|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB
|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB
|Revision=1.5.0 (dev 2017-12-08)
|Revision=1.5.0 (dev 2017-12-08)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 3  
** EE Cyclerate: 3  
Line 338: Line 338:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx AVX2 (2017-12-28)
|Graphics=GSdx AVX2 (2017-12-28)
<spoiler show="Settings" hide="Hide">
<!--
* Interlacing: Bob tff
* Interlacing: Bob tff
* Internal Resolution: Custom (1366x768)
* Internal Resolution: Custom (1366x768)
Line 353: Line 353:
** TC Offset X = 385
** TC Offset X = 385
** TC Offset Y = 187
** TC Offset Y = 187
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 368: Line 368:
|GPU=AMD Radeon HD 7870
|GPU=AMD Radeon HD 7870
|Revision=1.5.0
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 2
** EE Cyclerate: 2
Line 378: Line 378:
*VU:
*VU:
**Clamping mode: Extra
**Clamping mode: Extra
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 398: Line 398:
|GPU=Nvidia GeForce GTX 1070 @ 8 GB
|GPU=Nvidia GeForce GTX 1070 @ 8 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
Line 408: Line 408:
*VU:
*VU:
**Clamping mode: Normal
**Clamping mode: Normal
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
Line 418: Line 418:
* CRC Hack Level: Full
* CRC Hack Level: Full
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 432: Line 432:
|GPU=EVGA GeForce RTX 2060 SUPER XC ULTRA
|GPU=EVGA GeForce RTX 2060 SUPER XC ULTRA
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks
* Speedhacks
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0
|Graphics=GSdx32-AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
* 8-Bit Textures: Allowed
* 8-Bit Textures: Allowed
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
</spoiler>
-->
|Sound=
|Sound=
* Spu2-X 2.0.0
* Spu2-X 2.0.0
Line 469: Line 469:
|GPU=NVIDIA GeForce GTX 1660 SUPER
|GPU=NVIDIA GeForce GTX 1660 SUPER
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
Line 475: Line 475:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
Line 485: Line 485:
--- HW Hacks ---
--- HW Hacks ---
* Skipdraw: 1 x 1
* Skipdraw: 1 x 1
</spoiler>
-->
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Completed a large chunk of the game. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. Run the game in OpenGL mode for proper brightness. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Special Stage Route 5 and George V Paris are the most intensive tracks to run at full speed, and you'll get your lowest framerates here, so they're good benchmarks. A few minor visual bugs remain. "Get ready to drive" will be stuck on the screen even once you gain control of the car. This can be fixed by just pressing Select (to change view). The NTSC version of the game is preferable due to its 480p mode, and the game is hideously interlaced without 480p enabled. Final note: be very careful using savestates in this game, if you overuse them you can corrupt the memory card. Not just the GT4 save, but the entire memory card. To prevent this, ensure you never load a state from before the memory card was last saved to.
|Comments=Completed a large chunk of the game. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. Run the game in OpenGL mode for proper brightness. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Special Stage Route 5 and George V Paris are the most intensive tracks to run at full speed, and you'll get your lowest framerates here, so they're good benchmarks. A few minor visual bugs remain. "Get ready to drive" will be stuck on the screen even once you gain control of the car. This can be fixed by just pressing Select (to change view). The NTSC version of the game is preferable due to its 480p mode, and the game is hideously interlaced without 480p enabled. Final note: be very careful using savestates in this game, if you overuse them you can corrupt the memory card. Not just the GT4 save, but the entire memory card. To prevent this, ensure you never load a state from before the memory card was last saved to.
Line 498: Line 498:
|GPU=NVIDIA GeForce GTX 1660 Ti
|GPU=NVIDIA GeForce GTX 1660 Ti
|Revision=1.7.0 (dev-2622)
|Revision=1.7.0 (dev-2622)
<spoiler show="Settings" hide="Hide">
<!--
*EE/IOP:
*EE/IOP:
**Clamping mode: Full
**Clamping mode: Full
Line 508: Line 508:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx-AVX2
|Graphics=GSdx-AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 / OpenGL
* Renderer: Direct3D 11 / OpenGL
* Interlacing: Bob bff
* Interlacing: Bob bff
Line 530: Line 530:
--- Advanced ---
--- Advanced ---
* Async Texture Loading: ✓
* Async Texture Loading: ✓
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 5 - Gaussian
* Interpolation: 5 - Gaussian
</spoiler>
-->
|Comments= Fully playable, no crashing in License Tests, minor FPS slowdowns (2-6fps) and minor graphical glitches related to light sources, such as flickering headlights, sun and lamps that can be seen through walls, and lens flare going full rainbow mode. Visuals can be enhanced further by activating 480p mode, using the secret menu to modify the FOV, FXAA (big fps slowdown on city courses) and external shader settings. If you need tutorials on these, search for Rowdy on YouTube. OpenGL and Direct3D look and perform identical for me; Vulkan fights its way through as well but it's a tad slower, still worth giving it a try. Game runs and looks as awesome as ever.
|Comments= Fully playable, no crashing in License Tests, minor FPS slowdowns (2-6fps) and minor graphical glitches related to light sources, such as flickering headlights, sun and lamps that can be seen through walls, and lens flare going full rainbow mode. Visuals can be enhanced further by activating 480p mode, using the secret menu to modify the FOV, FXAA (big fps slowdown on city courses) and external shader settings. If you need tutorials on these, search for Rowdy on YouTube. OpenGL and Direct3D look and perform identical for me; Vulkan fights its way through as well but it's a tad slower, still worth giving it a try. Game runs and looks as awesome as ever.
|Tester=deadnoises
|Tester=deadnoises
Line 545: Line 545:
|GPU=NVIDIA GeForce GTX 750 2GB
|GPU=NVIDIA GeForce GTX 750 2GB
|Revision=1.7.0 (dev-3242)
|Revision=1.7.0 (dev-3242)
<spoiler show="Settings" hide="Hide">
<!--
*EE/IOP:
*EE/IOP:
**Clamping mode: Full
**Clamping mode: Full
Line 555: Line 555:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx-SSE4
|Graphics=GSdx-SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Interlacing: Bob bff
* Interlacing: Bob bff
Line 577: Line 577:
--- Advanced ---
--- Advanced ---
* Async Texture Loading: ✓
* Async Texture Loading: ✓
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 5 - Gaussian
* Interpolation: 5 - Gaussian
</spoiler>
-->
|Comments= Almost fully playable except in License Tests, that always crash, no FPS slowdowns. Graphical glitches related to light sources like flickering headlights, sun and lamps that can be seen through walls and the cars models when you are in B-Spec mode. Used thanks to Gustingorriz channel in YouTube.
|Comments= Almost fully playable except in License Tests, that always crash, no FPS slowdowns. Graphical glitches related to light sources like flickering headlights, sun and lamps that can be seen through walls and the cars models when you are in B-Spec mode. Used thanks to Gustingorriz channel in YouTube.
|Tester=AdM1
|Tester=AdM1
Line 592: Line 592:
|GPU=NVIDIA GeForce 1050 Ti 4GB
|GPU=NVIDIA GeForce 1050 Ti 4GB
|Revision=1.7.3371
|Revision=1.7.3371
<spoiler show="Settings" hide="Hide">
<!--
* Fast CDVD: On
* Fast CDVD: On
* Enable widescreen patches: Off
* Enable widescreen patches: Off
Line 598: Line 598:
* Enable Compatibility Patches: Off
* Enable Compatibility Patches: Off
* EE Clamping: Toggling between "Extra + Preserve Sign" and "Full"
* EE Clamping: Toggling between "Extra + Preserve Sign" and "Full"
</spoiler>
-->
|Graphics=AVX2
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Interlacing: Bob (Top field)
* Interlacing: Bob (Top field)
Line 609: Line 609:
* Blending Accuracy: Basic
* Blending Accuracy: Basic
* Texture Preloading: Full
* Texture Preloading: Full
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
<spoiler show="Settings" hide="Hide">
<!--
* Expansion: Surround 5.1
* Expansion: Surround 5.1
</spoiler>
-->
|Comments=Fully playable as far as I can tell. Licences load when setting Emotion Engine clamping to less than "Full", but time intervals and pit stop notifications in races are broken if it's not set to "Full", necessitating switching between the two. The game looks slightly blurry regardless of interlacing method. Licence ghosts stand still at the start line or soon afterwards. Fast Forward works splendidly in B-Spec mode and on most straights.
|Comments=Fully playable as far as I can tell. Licences load when setting Emotion Engine clamping to less than "Full", but time intervals and pit stop notifications in races are broken if it's not set to "Full", necessitating switching between the two. The game looks slightly blurry regardless of interlacing method. Licence ghosts stand still at the start line or soon afterwards. Fast Forward works splendidly in B-Spec mode and on most straights.
|Tester=Dandelion Sprout
|Tester=Dandelion Sprout
Line 625: Line 625:
|GPU=NVIDIA GeForce RTX 2080 Ti
|GPU=NVIDIA GeForce RTX 2080 Ti
|Revision=1.7.4452
|Revision=1.7.4452
<spoiler show="Settings" hide="Hide">
<!--
* Fast CDVD: On
* Fast CDVD: On
* Enable widescreen patches: Off
* Enable widescreen patches: Off
Line 633: Line 633:
* Enable Multithreaded VU1 (MTVU): Checked
* Enable Multithreaded VU1 (MTVU): Checked
* Enable Instant VU1: Checked
* Enable Instant VU1: Checked
</spoiler>
-->
|Graphics=AVX2
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Aspect Ratio: Widescreen (16:9)
* Aspect Ratio: Widescreen (16:9)
Line 648: Line 648:
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Texture Preloading: Full (Hash Cache)
* Texture Preloading: Full (Hash Cache)
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
|Comments=Fully playable as I tested. The game looks slightly blurry regardless of interlacing method.
|Comments=Fully playable as I tested. The game looks slightly blurry regardless of interlacing method.
Line 732: Line 732:
|GPU=AMD Radeon RX Vega 56
|GPU=AMD Radeon RX Vega 56
|Revision=1.7.0 (dev-13 g8bf6ba144)
|Revision=1.7.0 (dev-13 g8bf6ba144)
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
Line 740: Line 740:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
Line 749: Line 749:
* Anisotropic Filtering: 4x
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
Line 764: Line 764:
|GPU=AMD Radeon RX Vega 56
|GPU=AMD Radeon RX Vega 56
|Revision=1.7.0 (dev-13 g8bf6ba144)
|Revision=1.7.0 (dev-13 g8bf6ba144)
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
Line 772: Line 772:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
Line 781: Line 781:
* Anisotropic Filtering: 4x
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
Line 796: Line 796:
|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.5.0
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
Line 806: Line 806:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: × (unchecked)
** MTVU: × (unchecked)
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native (Can go higher. But for speed and quality's sake, 1080 is good enough for this game.)
* Internal Resolution: 3x Native (Can go higher. But for speed and quality's sake, 1080 is good enough for this game.)
Line 817: Line 817:
* CRC Hack Level: Partial
* CRC Hack Level: Partial
* Mipmapping (insert): Off
* Mipmapping (insert): Off
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 834: Line 834:
|GPU=AMD Custom APU (Steam Deck)
|GPU=AMD Custom APU (Steam Deck)
|Revision=1.7.5034
|Revision=1.7.5034
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
</spoiler>
-->
|Graphics=OpenGL (Hardware)
|Graphics=OpenGL (Hardware)
|Sound=N/A
|Sound=N/A
67,565

edits

Navigation menu