Gran Turismo 4: Difference between revisions
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m
Bringing it inline with current status as of latest PCSX2 nightly.
LevelDown280 (talk | contribs) No edit summary |
m (Bringing it inline with current status as of latest PCSX2 nightly.) |
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== | == Fixed Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Missing/flickering textures | |IssueName=Missing/flickering textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Missing ground textures and/or textures in the distance flicker. | |Description=Missing ground textures and/or textures in the distance flicker. | ||
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{{Issue | {{Issue | ||
|IssueName=Garbage on bottom and right screen edges | |IssueName=Garbage on bottom and right screen edges | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Red and green garbage from the depth buffer renders through to the screen. | |Description=Red and green garbage from the depth buffer renders through to the screen. | ||
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{{Issue | {{Issue | ||
|IssueName=Shaky wheel rims seen during replay | |IssueName=Shaky wheel rims seen during replay | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Wheel rims are being offset during upscaling, resulting the wheel rims are out of alignment and shaky when seen during replay | |Description=Wheel rims are being offset during upscaling, resulting the wheel rims are out of alignment and shaky when seen during replay | ||
|Workaround=Enable GSDX HW hacks by enabling '''Merge Sprite''' and '''Wild Arms Offset''', set '''Half Pixel Offset''' to ''Special (Texture-Aggressive)'', set '''Round Sprite''' to ''Full'' and set '''Texture Offset''' to ''X:60 Y:0''. Alternatively, you can use software mode but isn't ideal at all or just stick to PS2 native display but less ideal for bigger screens. | |Workaround=Enable GSDX HW hacks by enabling '''Merge Sprite''' and '''Wild Arms Offset''', set '''Half Pixel Offset''' to ''Special (Texture-Aggressive)'', set '''Round Sprite''' to ''Full'' and set '''Texture Offset''' to ''X:60 Y:0''. Alternatively, you can use software mode but isn't ideal at all or just stick to PS2 native display but less ideal for bigger screens. | ||
}} | }} | ||
{{Issue | {{Issue |