Phantasy Star Universe: Difference between revisions

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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 11 (23H2)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=AMD Ryzen 5 3600 @ 3.60 GHz
|GPU=AMD Radeon HD 7850
|GPU=MSI GeForce GTX 1660 SUPER
|Revision=1.3.1 (git 20)
|Revision=v1.7.5557
|Graphics=GSdx 0.1.16 SSE4
|Graphics=
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Custom Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
Default
<spoiler show="Settings" hide="Hide">
|Comments=Recently replayed this. Played it from start to finish with no issues this time around.
* Module: XAudio2
* Latency: 150ms
* Sync Mode: TimeStretch
</spoiler>
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. '''Update on this:''' Upon doing another playthrough, EE Round Mode Positive prevented the boss from staying invisible, but he ended up not moving again. But at least I could progress now, because he could be hit still.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</small>
|Sound=
|Sound=
* SPU2-X
* SPU2-X
ninja
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