Jak II: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 147: | Line 147: | ||
|GPU=NVIDIA GeForce GTX 1070 | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=1.5.0-dev-2969 | |Revision=1.5.0-dev-2969 | ||
< | <!-- | ||
* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
Line 159: | Line 159: | ||
* Skipdraw Range: 1–1 | * Skipdraw Range: 1–1 | ||
* FXAA Shader: Yes | * FXAA Shader: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 173: | Line 173: | ||
|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
< | <!-- | ||
* EE Cyclerate: 3 | * EE Cyclerate: 3 | ||
* EE Cycle Skipping: 3 | * EE Cycle Skipping: 3 | ||
Line 179: | Line 179: | ||
* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* 8-bit Textures: Yes | * 8-bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 201: | Line 201: | ||
|Revision=1.6.0, | |Revision=1.6.0, | ||
1.7.2672 (SSE4) | 1.7.2672 (SSE4) | ||
< | <!-- | ||
* EE Cyclerate: 1 | * EE Cyclerate: 1 | ||
* EE Cycle Skipping: 2 | * EE Cycle Skipping: 2 | ||
* mVU Flag Hack: Yes | * mVU Flag Hack: Yes | ||
* MTVU: Yes | * MTVU: Yes | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7) | * Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7) | ||
* Internal Resolution: 3*Native | * Internal Resolution: 3*Native | ||
Line 215: | Line 215: | ||
* Blending Accuracy: Basic | * Blending Accuracy: Basic | ||
* GPU Palette Conversion: Off | * GPU Palette Conversion: Off | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 Xaudio2 | * SPU2-X 2.0.0 Xaudio2 | ||
Line 278: | Line 278: | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. | |Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable. | ||
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers. | |Workaround=Switch to the Vulkan, OpenGL, or Software renderers. | ||
|FirstTestedOn=v1.4.0 | |||
|LastTestedOn=v1.7.5661 | |||
}} | }} | ||
Line 291: | Line 293: | ||
|Description=All characters have a glitchy eye(s). | |Description=All characters have a glitchy eye(s). | ||
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | |Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
|FirstTestedOn=v1.4.0 | |||
|LastTestedOn=v1.5.0-dev-3250 | |||
}} | }} | ||
Line 306: | Line 310: | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In | |Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)". | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)". | ||
}} | }} | ||
Line 348: | Line 352: | ||
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | |Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | ||
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | |Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | ||
|LastTestedOn=v1.7.5584 | |||
}} | }} | ||