Silent Hill: Origins: Difference between revisions
Updated on inventory screen.
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(Updated on inventory screen.) |
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|Revision=1.5.0 Dev-3311 | |Revision=1.5.0 Dev-3311 | ||
|Graphics=GSdx 1.1.0 SSE4.1 | |Graphics=GSdx 1.1.0 SSE4.1 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 4x Native(1440p) | * Internal Resolution: 4x Native(1440p) | ||
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* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC Hack Level: Automatic | * CRC Hack Level: Automatic | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=Nightliy - v1.7.2083 | |Revision=Nightliy - v1.7.2083 | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
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** Wait Loop Detection | ** Wait Loop Detection | ||
** mVU Flag Hack | ** mVU Flag Hack | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
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** Fast Texture Invalidation | ** Fast Texture Invalidation | ||
* FXAA Shader | * FXAA Shader | ||
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|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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|GPU=NVIDIA GeForce GTX 670 | |GPU=NVIDIA GeForce GTX 670 | ||
|Revision=1.7.2672 (SSE4) | |Revision=1.7.2672 (SSE4) | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
** 60fps patch (Sanatorium to Otherworld streets) | ** 60fps patch (Sanatorium to Otherworld streets) | ||
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** mVU Flag Hack | ** mVU Flag Hack | ||
** MTVU | ** MTVU | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Vulkan (Hardware) | * Renderer: Vulkan (Hardware) | ||
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* Resolution: 3*Native | * Resolution: 3*Native | ||
* HW Hacks: None | * HW Hacks: None | ||
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|Sound= | |Sound= | ||
*SPU2-X 2.0.0 Xaudio2 | *SPU2-X 2.0.0 Xaudio2 | ||
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==Cheats/Patches== | ==Cheats/Patches== | ||
{{SpoilerTable|caption=NTSC-U|text=60FPS patch and misc fixes for A8D83239 (NTSC-U): | |||
<pre> | <pre> | ||
gametitle=Silent Hill Origins Game CRC = 0xA8D83239 | gametitle=Silent Hill Origins Game CRC = 0xA8D83239 | ||
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patch=1,EE,00137988,word,00000000 | patch=1,EE,00137988,word,00000000 | ||
</pre> | </pre> | ||
}} | |||
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{{Issue | {{Issue | ||
|IssueName=Broken inventory screen | |IssueName=[https://github.com/PCSX2/pcsx2/pull/11028 Broken inventory screen] | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in Hardware renderers. | |Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in Hardware renderers. | ||
|Workaround= | |Workaround=Set to be fixed in an upcoming version. For the time being, use software rendering. | ||
}} | }} | ||