Ratchet & Clank: Up Your Arsenal: Difference between revisions

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|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).
|Tester=HankyThe99th
|Tester=HankyThe99th
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-3570k @ 4.7GHz
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.4 (SSE4)
<spoiler show="Settings" hide="Hide">
* MTVU: On
* Instant VU1: On
* Speedhacks: None
</spoiler>
|Graphics=GSdx 1.2.0 (Vulkan)
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan
* Internal Resolution: 3*Native
* GPU Palette Conversion: On
* Texture Preloading: Full
* Merge Sprite: On
* Wild Arms Hack: On
</spoiler>
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
* Backend: Cubeb
* Interpolation: Gaussian
</spoiler>
|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Vertex stretching
|IsFixed=0
|IssueLevel=0
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems.
}}
|IssueName=Issue with bloom on high resolutions
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IsFixed=0
ninja
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