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195 bytes removed ,  9 September 2023
Made the Misaligned depth blur effect workaround section more straightfoward and added software only tag
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(Made the Misaligned depth blur effect workaround section more straightfoward and added software only tag)
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|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-53561
|italian          = SLES-53561
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|IssueLevel=1
|IssueLevel=1
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue (Tested on NTSC-U with Nightly Build 1.7.4988)
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue (Tested on NTSC-U with Nightly Build 1.7.4988)
|Workaround=The effect can be removed entirely by setting the Skipdraw range to 6 and 6. Breaks the radar in interiors and the blue errand markers. Otherwise set renderer to Software mode in Config > Graphics Settings. You can also enable the Wild Arms Offset And set Round Sprite to full to make it less noticeable (Automatically enabled in nightly builds, Wild Arms Offset makes the radar jittery and makes some text buggy but still readable).
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
}}
}}


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