Bully: Difference between revisions
Jump to navigation
Jump to search
Made the Misaligned depth blur effect workaround section more straightfoward and added software only tag
RandomDude (talk | contribs) No edit summary |
RandomDude (talk | contribs) (Made the Misaligned depth blur effect workaround section more straightfoward and added software only tag) |
||
Line 18: | Line 18: | ||
|na_rating_text = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence | |na_rating_text = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|sw-rendering-only = 1 | |||
<!-- Language props --> | <!-- Language props --> | ||
|italian = SLES-53561 | |italian = SLES-53561 | ||
Line 191: | Line 192: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue (Tested on NTSC-U with Nightly Build 1.7.4988) | |Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue (Tested on NTSC-U with Nightly Build 1.7.4988) | ||
|Workaround= | |Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy. | ||
}} | }} | ||