Ace Combat 04: Shattered Skies: Difference between revisions

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m
Minor grammar correction on my previous edit.
(A lot of the issues with this game were fixed with the release of v1.7.4492, when https://github.com/PCSX2/pcsx2/pull/8826 was merged. This edit moves all of the issues patched by that version to the fixed section.)
m (Minor grammar correction on my previous edit.)
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|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Workaround=This has been fixed in version 1.7.4492 or above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL.
|Workaround=This has been fixed in version 1.7.4492 and above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Description=In Hardware mode clouds are invisible.
|Workaround=This has been fixed in version 1.7.4492 or above. If you are using an older version, use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Workaround=This has been fixed in version 1.7.4492 or above. If you are using an older version, use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


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