The Getaway: Black Monday: Difference between revisions

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|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
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{{Issue
{{Issue
|IssueName=Semi-transparent wall
|IssueName=Semi-transparent wall
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|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
}}
}}
{{Issue
{{Issue
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
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|IssueLevel=0
|IssueLevel=0
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers which can be fixed.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
}}
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