Onimusha 2: Samurai's Destiny: Difference between revisions

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Tag: Manual revert
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=DirectX 9 (hardware), interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords.
|Comments=Bios 2.30, native resolution, directX 9 (hardware), allow 8 bit textures enabled, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords.
|Tester=Felipe
|Tester=Felipe
}}
}}
ninja
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