Onimusha 2: Samurai's Destiny: Difference between revisions

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|Region=PAL
|Region=PAL
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=Core i7 Celeron 1.8 Ghz 1 Core/2 Threads
|CPU=Core i7 Celeron 1.8 Ghz   1 Core/2 Threads
|GPU=Intel HD 2000
|GPU=Intel HD 2000
|Revision=1.2.1
|Revision=1.2.1
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Used DirectX 9 Hardware, Interlacing must be enabled to reduce the flickering, Texture Filtering/Logarithimic Z must be enabled for better graphics. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fires/fog. Speedhacks: Both EE Cyclerate and VU Cycle Stealing must be set on 2 otherwise the audio/video of the cutscenes will be out of sync. INTC Spin Detection, Wait Loop Detection and mVU flag hacks must be enabled.
|Comments=Used DirectX 9 Hardware, Interlacing must be enabled to reduce the flickering, Texture Filtering/Logarithimic Z must be enabled for better graphics. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fires/fog. Speedhacks: Both EE Cyclerate and VU Cycle Stealing must be set on 2 otherwise the audio/video of the cutscenes will be out of sync. INTC Spin Detection, Wait Loop Detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords.
|Tester=Felipe
|Tester=Felipe
}}
}}
ninja
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